Resources by Primary Computing
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Coding and Science: Animal Habitat Scenes
This lesson plan brings together science and computing. Using Scratch, children create a habitat scene for a particular animal. They then begin to program movements and other sequences of instructions.
Assessment guidance is included as well as ideas for differentiating the lesson.
Primary Computing Scheme of Work Sample
This introductory ‘unplugged’ activity looks at algorithms, and the need for clarity and precision. Children work in pairs, with one wearing a robot mask while the other provides instructions to move around a maze which has been laid out in a large space, such as the school hall.
Learners have their thinking...
Python for Key Stage 2
This short scheme of work, from Jon Chippindall, introduces upper-primary children to text-based programming using Python. It assumes some previous experience of visual programming using Scratch, Kodu or similar, and will provide the skills and knowledge needed to write short programs.
The six lessons, which...