Resources by Computing At School

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Python and SQL

Databases are a fundamental part of modern organisations. This resource consists of an activity sheet, answer sheet and a highly usable utility for using SQLite with Python. The activities enable students to produce implement what they have learned from the theoretical content.

 

QuickStart Computing provides the vital subject knowledge enhancement for secondary computing teachers. It covers the content of the Key Stage 3 computing curriculum, including:

  • Detailed coverage of computer science, IT and digital literacy topics included at Key Stage 3
  • Guidance on developing...

This book provides support for planning, teaching and assessing your school's computing curriculum. It includes:

  • Computing subject knowledge information and videos
  • Guidelines and presentations for tailored CPD sessions
  • Support for planning a scheme of work
  • Tried and tested...

Raspberry Pi Networking

This resource details an activity where students set up their own network of Raspberry Pis in a classroom, using another machine as their server. As with all of these sorts of activities, it is highly recommended to work through the whoole activity first, downloading the required software ahead of a lesson and...

Relational databases

It is often very helpful to reiterate vocabulary and definitions associated with database technology. This resource can be used as a starter or a plenary activity to reinforce key terminology.

RISC and CISC Architectures

This document compares the Reduced Instruction Set Computer (RISC) and Complex Instruction Set Computer (CISC) approaches. It provides a useful background and can be used as a reference or for producing revision resources.

Summary of Boolean algebra

This document is a Computing at School community resource that covers the laws of Boolean algebra. It consists of a student worksheet and answer sheet. It is very suitable as a revision resource.

This journal is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

Switched On is a magazine...

Teaching Java and object oriented programming - creating a snake game

This is a very comprehensive package from Sean Cullinane which consists of lessons to teach the basics of object oriented programming. Students will produce a playable snake game as the outcome. Note: It is recommended that this is only delivered to students with some previous programming experience, ideally some...

Teaching problem solving the unplugged way

This resource contains a variety of activities and teacher resources to help students develop their problem solving skills, these are mostly through the use of unplugged activities which also encourage the development of skills associated with creating algorithms. The resources consist of teacher guides for each of...

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