Resources by MIT Press
Displaying 1 - 10 of 11
Concise lessons in design, drawing, the creative process, and presentation, from the basics of "How to Draw a Line" to the complexities of color theory. 101 Things I Learned in Architecture School This is a book that students of architecture will want to keep in the studio and in their backpacks. It is also a book...
Online communities are among the most popular destinations on the Internet, but not all online communities are equally successful. This book offers lessons from theory and empirical research in the social sciences...
Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such...
The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of "smart" hand-held devices, with subplots involving IBM, Microsoft, Apple,...
Even the smartest among us can feel inept as we try to figure out the shower control in a hotel or attempt to navigate an unfamiliar television set or stove. When The Design of Everyday Things was published in 1988,...
These essays summarize a decade of fruitful research and curriculum development using the LISP-derived language Logo.
They discuss a range of issues in the areas of curriculum, learning, and mathematics,...
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school....
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
In Once Upon an Algorithm, Erwig explains computation as something that takes place beyond electronic computers, and computer science as the study of systematic problem solving.
...This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.