Resources

Sports logo development

This resource created by the IET is one of a series of resources designed to allow learners to use the theme of the men’s football World Cup to develop their knowledge and skills in design and technology. In this activity, learners will design a sports team logo.

The activity could be used as a one-off main...

Examines scientific experiments to help improve your game.

This edition designed for GCSE and TVEI courses is part of a series written to develop students' interest and understanding of science and technology. Although written with the less able student in mind, the modules can be used with students capable of a wide range of GCSE grades by using the extension material in...

Part of a series of science textbooks designed for the National Curriculum. Targeted at the average and below average ability student, it also includes extension materials to Level 7 and higher. This student's book provides information, practical investigations and questions.

Sports Science

A Year 11 module from the Salters’ Key Stage Four double award science course. The context for this module is the use of scientific ideas to explain human performance. Students discuss what is meant by being ‘fit’. They compare different uses of the word 'work' and are...

This guide, written by experts, helps applicants to research their options when applying to most competitive subjects at UK universities and FE colleges. Apart from course listings, the book contains advice on...

Sports Technologist

Chris Holmes is a sports technologist for sports equipment manufacturer Adidas. This Department for Education clip is useful in showing students how a career such as this relies on a background of STEM study. Chris describes how he specialises in the development of sports balls. His job is to investigate the best...

Here, Stewart Ross looks at new interventions and current developments within sport technology.

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.

Sportscience and Engineering in Education

This interactive resource explores the roles played by engineering, science and technology in today’s sports. The four modules are: Forces and motion (for students aged 9 to 11 and above); Sports shoe design (for students aged 11 to 14); How high will it fly? (for students aged 11-14); and Making waves (for...

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