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Primary design and technology: MechanismsNE255

This course will introduce you to the skills, knowledge and understanding of the mechanisms element of the primary design and technology national curriculum. You will consider National Curriculum requirements, progression and a range of practical activities which enable children to develop their design, skills.Other...

Teaching Computing Systems and Networks to 5- to 11-year-oldsCO042

Whether stand-alone, connected in a local network or plugged into the internet, computers are central to many everyday tasks and routines. It's important for young people to develop their knowledge of how these devices work, so that they can appreciate the impacts that computers and networks have on the world around...

How to utilise the Teach Computing Curriculum effectively (Key Stages 3 and 4)CO230

On this course, teachers can discover how to create a computing curriculum for pupils aged 11 to 16, using freely available online resources to complement your existing materials.

Get started with the Teach Computing Curriculum in your primary schoolCO040

Find out how how to use the Teach Computing Curriculum to teach computing to primary school pupils. In this course you will explore freely available resources, looking at how they support the development of subject knowledge and skills in computing.  This will ensure that you can deliver the curriculum...

Understanding Maths and Logic in Computer ScienceCO213

The mathematical aspects of computer science can be difficult to understand and teach. On this course, you will be introduced to maths and logic in computing in an engaging way.Using the concept of an escape room, you will learn activities and games to help improve your knowledge and skills in this subject. You will...

Introduction to Machine Learning and AICO231

From self-driving cars to determining someone's age, artificial intelligence (AI) systems trained with machine learning (ML) are being used more and more. But what is AI, and what does machine learning actually involve?

Introduction to Encryption and CryptographyCO220

Discover the history of encryption and learn how it's used in the modern world. On this course, you will learn about what encryption is and understand its use in the past by using the Caesar and Vigenère ciphers. You will also look at the present and future of encryption and investigate both symmetric and...

Introduction to Cybersecurity for TeachersCO216

Teaching cybersecurity in schools is an important way to help students stay safe while using technology. On this course, teachers will be introduced to the core ideas of cybersecurity that should be taught in the classroom.You will learn the different attacks that individuals and devices are vulnerable to and how to...

An Introduction to Computer Networking for TeachersCO214

Explore the fundamentals of computer networking with this online course for GCSE teachers. You will improve your understanding of key concepts and gain the confidence to teach the subject in the classroom.On this course, you will learn to describe the different types of computer networks and understand how data can be...

Design and Prototype Embedded Computer SystemsCO218

On this course, you will explore how embedded systems are used in the world around us.You will learn what makes an embedded system different from a general purpose system (such as a PC) and discover how embedded systems are specialised for a particular use case.As you explore the iterative design process, you will...

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Supporting the 'I Belong' ProgrammeFD022

A Specialist PDLP Module that will enable you to deliver the flagship ‘I Belong' course: Encouraging Girls into GCSE Computer Science. On completion of this course you will also become an 'I Belong Champion’.You will not be able to deliver the Encouraging Girls course without completing this specialist...

Physical computing kits - KS2 data loggersCP257

Physical computing involves using digital devices to sense and interact with the world – an engaging alternative to screen-only activity. Physical computing touches upon many areas of the computing curriculum. Data loggers are digital devices which can record and store data over time. Data loggers can store a...

Physical computing kits - KS1 BeeBotsCP256

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities. The Bee-Bot is...

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